Best strategy gamesĪs mentioned above, you'll find every type of strategy game in here, from RTS games to turn-based tactics and 4X epics. Whether you're new to the genre or want to plumb its hidden depths for lesser known gems, here are our 50 best strategy games for 2022. But we like to keep a broad view here at RPS, and the games we've selected below are all strategy games we think you could love and play today, whether it's a classic from almost 30 years ago, or a recent release from the last 12 months. With so many different flavours to choose from, compiling a list like this can be a pretty tall order. I support this! and to add on to this for things like the cactus and trees/logs.To prevent players from getting out of bounds maybe there should be a more gray scaled version of the log/thing to imply that it can NOT be broken.The strategy genre is a rich, deep vein for PC gamers, with turn-based, real-time, tactics and enormous 4X-ers all vying under the same roof of best strategy game. It would make the world feel more immersive, a new player would join and get to experience going around breaking every item just to see what it is and read the description. There could even be new destroy-able environment items. Hunting down crafting materials when new sets are released, it would also expand play time for new updates. Several people have mentioned that grinding gets boring after a while, this could spice up things just a little bit. Hitting it normally should still break it but just make it so no crafting items drop. I also had the idea for twine, you could acquire it by breaking the plants that grow throughout the world, but grow in a big cluster outside Renegades.Screenshot_61.png Twine would be essential for most items, string for bows, binding for a sword but I know that would probably get annoying, always breaking things on accident so there should be a second key bind for breaking the environment like in HH. Crafting items could also be used for multiple sets. Everything has it's place and it should be fairly simple to acquire these items, they shouldn't have super rare drop rates because that would just aggravate the more casual players, which is the majority of players. Say for example Stags could drop rocks or metal shards and these could be used for later gears. What if in Elia crafting was very dumbed down, everything needed to craft an item was easily access-able, mobs could drop specific crafting items. Even Helmet Heroes had a crafting system, but that system relied on finding shiny's, something that was pure luck. Every good RPG has crafting, it's basically a staple in the genre at this point but one thing I hate is the tedious process that is based on luck most of the time.
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